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Old May 11, 2008, 11:13 PM // 23:13   #21
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F*** THAT!

You want me to type in a code every farming run? To make sure I'm not a bot?

I need to do over 8000 HFFF runs to max my Kurzick title. Add 1 second to each run and I'm facing an extra 133 hours of grind.

That's if I can recognise and type the code in 1 second. Probably it will take anything up to 5 seconds... meaning an extra 667 hours of grind. Just to prove I'm not a bot.

How about next time event items are dropping... you want me to type a code before every Raptor run? ie. every 60 seconds?

Like I said: F*** THAT! Even if you reduced the frequency, I'd rage quit for sure.

Last edited by Riot Narita; May 11, 2008 at 11:15 PM // 23:15..
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Old May 11, 2008, 11:22 PM // 23:22   #22
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This was a good laugh.

/notsigned.
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Old May 11, 2008, 11:35 PM // 23:35   #23
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these are pretty annoying but they would put a serious dent in bots.
the people disagreeing to this idea may even be bot owners themselves lol.
/signed
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Old May 11, 2008, 11:44 PM // 23:44   #24
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/nosignsenor
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Old May 12, 2008, 12:38 AM // 00:38   #25
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horrible idea, dont punish us for what botters do.
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Old May 12, 2008, 12:43 AM // 00:43   #26
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The most advanced botters have been programmed to act like human players. So if you think about it, it gets really hard to differentiate the good ones (the ones you really are trying to get, because they do it the most and have done it the longest) purely by looking at their actions.
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Old May 12, 2008, 03:45 AM // 03:45   #27
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I swear I've saw one upside down...

/notsigned
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Old May 12, 2008, 07:45 AM // 07:45   #28
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Presumably Bots have atypical play patterns to human players.

I mean some players may stay online for 3 days straight playing gw but its very unlikely.
Humans get tired and bored Bots do not.

Human movement patterns should vary, bots however well programmed will have a repeatable pattern or patterns.
These should be detectable.

Personally I'm not that worried by bots, if they close down the major ones and stop them having an effect on the economy all should be well.

Its about time too that some effects on the economy were not dependant on player actions.
Cannot we have a few minor or major disasters in game that drive the market rather than having prices based on what players buy and sell.
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Old May 12, 2008, 07:57 AM // 07:57   #29
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Hell NO if i have to do image verification ill quit... Cant stand those things worst idea of the year

/NOT SIGNED!!!
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Old May 12, 2008, 08:20 AM // 08:20   #30
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Worst idea EVER! Please... NO DRUGS before posting here.
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Old May 12, 2008, 08:28 AM // 08:28   #31
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never punish the true player/fans of a game , this idea reminds me of SecuROM lol,

/not signed
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Old May 12, 2008, 09:34 AM // 09:34   #32
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Some sort of challenge that requires advanced mental processing could be implemented as a part of the game so that human players wouldn't even notice it but for bots it would be either an impassable hurdle or something that they could only overcome through time consuming trial and error, thus making them ineffective and exposing themselves to inspecting GMs.

However, Captchas are not the way to go.
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Old May 12, 2008, 09:44 AM // 09:44   #33
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Imagine the poor blind kid who gets left behind on the UW run because he spent 20 minutes trying to get the right word

Does that mean people have to do this for PvP too, since there are quite a lot of bots in RA/AB/FA too. I can just imagine RA matches being 2v2 or something after this gets implemented :P
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Old May 12, 2008, 09:45 AM // 09:45   #34
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Quote:
Originally Posted by EinherjarMx
/NOTSIGNED

jeez, have you ever tried rapidshare's cats and dogs captcha? annoying as hell
Oh Christ, yeah. Happened to me just last night, the picture were so unclear, took me bloody ages to get the file. If this gonna happen in GW then a lot of people'd go bye bye.
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Old May 12, 2008, 10:33 AM // 10:33   #35
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or maybe something like the Kings of Chaos site
Clicking one number..

It really isn't a bad idea tbh
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Old May 12, 2008, 10:44 AM // 10:44   #36
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Ughh, I would hate that beyond belief...
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Old May 12, 2008, 10:55 AM // 10:55   #37
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Just to float an idea about what could be done ... a 3D captcha which has multiple constantly rotating parts and which requires a certain action in a specific configuration. Trying the action outside the window of opportunity will result to a randomization of the system. Say, tumbling blocks that in one particular moment form a fungal wallow that must be clicked once the alignment is right. This kind of puzzle is pretty self-evident to real people but bots cannot crack it other than through trial and error because it requires advanced 3D pattern recognition.

This is just an example of something that could be implemented without it necessarily distracting from the in-game experience. Doesn't have to be a separate captcha, just something where you must react to visual cues on the screen as a part of the gameplay.
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Old May 12, 2008, 11:32 AM // 11:32   #38
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Quote:
Originally Posted by tmakinen
Just to float an idea about what could be done ... a 3D captcha which has multiple constantly rotating parts and which requires a certain action in a specific configuration. Trying the action outside the window of opportunity will result to a randomization of the system. Say, tumbling blocks that in one particular moment form a fungal wallow that must be clicked once the alignment is right. This kind of puzzle is pretty self-evident to real people but bots cannot crack it other than through trial and error because it requires advanced 3D pattern recognition.

This is just an example of something that could be implemented without it necessarily distracting from the in-game experience. Doesn't have to be a separate captcha, just something where you must react to visual cues on the screen as a part of the gameplay.
Thank You ! Finally someone who understands my main driving points, kudos to all the others within this thread who gave me some type of backing.

All in all I am just throwing out the idea of a captcha, but it is not necessarily be so. ( I thank tmakinen for the additional idea as well as the one mentioned by Pyro maniac )

I just to place place emphasis on this:

1. Any form of anti-bot coding done so far, focuses too much on the strengths of a bot.

2. Instead this should take a step back, in favour of an analyze of what a Bot is flawed at doing, in comparision with actual human players.


As mentioned by them, just a singular 3-D image number / alphabet, would could seriously cripple, if not incapitate a bot.

( I am also very sure, Bot AI ability of audio recognition and analysis is way inferior in comparision to a Human Being, but lets put that on the back bench for now. )
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Old May 12, 2008, 11:38 AM // 11:38   #39
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Quote:
Originally Posted by EinherjarMx
/NOTSIGNED

jeez, have you ever tried rapidshare's cats and dogs captcha? annoying as hell
LMAO! Yes I hate them! I once tried 5 times to download a thing from there, but the letters were all unreadable, I gave up after that!

/notsigned
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Old May 12, 2008, 11:43 AM // 11:43   #40
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You should apply for a job at Electronic arts!
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